100 Greatest Video Game Characters

Edited by Jaime Banks, Robert Mejia, Aubrie Adams

Hardback - £45.00

Publication date:

23 June 2017

Length of book:

260 pages

Publisher

Rowman & Littlefield Publishers

Dimensions:

262x184mm
7x10"

ISBN-13: 9781442278127

Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well.

In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information:

  • Game developer
  • Year character was established
  • Video game franchise

In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself.

Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
The editors (academics in the communications field) present 100 different characters from popular video-game culture, from human to animal to alien to inanimate objects (yes, the Ball from Pong is here!) and all manner in between. Readers will come across favorites, such as Pikachu (from Pokémon), Sonic the Hedgehog, and Lara Croft (from Tomb Raider), and meet ones new to them. The one- to two-page entries are arranged alphabetically and consist of narrative essays detailing the character’s game, backstory, and more. The see also references for each character note similar characters that may or may not also appear here.... [T]his is an interesting and unique study of the video-game industry that will appeal to gamers and researchers alike.